I suffered "Elden Ring", but I want you to play with GW 5 games

Entering Golden Week from today. It is a holiday for three days, but it will be a fairly large holiday for some people, including Saturdays and Sundays. It's a good opportunity to play a game. At that time, I would like to introduce the games you might have missed through the release of "Elden Ring".

"Elden Ring" was released on February 25 this year. The work takes more than 100 hours, including digesting subquests and winning each dungeon. It takes quite a long time. Some works have been hidden in the shadow of "Elden Ring" due to the hot topic since the release. That's why I will introduce the games that Automaton writers recommend in the game released from mid -February to mid -April.

Triangle Strategy

Can You Beat Elden Ring While Over the MAX Equip Load? 7680 yen/Nintendo Switch (Mynintendo Store)

"Triangle Strategy" is a tactical RPG for Nintendo Switch released on March 4th. Pixel art reminiscent of the old tactical RPG drawn on the HD-2D. A profound warfare romance that spells out the struggle over the interests between nations. This work is full of elements that are irresistible for those who like it, but the release date and the release date are only one week away, and I feel that it was not much talked about immediately after the release. I would like to take this opportunity to introduce this work that is regrettable to be buried.

This work is a stoic tactical RPG. The difficulty on the battle surface is a bit difficult, and it is necessary to understand the performance of the unit and the terrain of the map, and build the board closely. Despite the difficulty, the difficulty level can be selected from four stages from berry to hard, so tactical RPG beginners are also safe. The scenario has many serious developments like a war record, and the "balance of beliefs" system, which persuades the main characters and determines the branch destination of the story, is also very interesting. As a supplement to the world view, there are plenty of reading items that can be referenced from the game, so it is also recommended for flavored text lovers. If you are a fading person who has a break in the exploration of the land in the space, please take this work by all means.

By. Aki Nogishi

Potato flowers are full of both hands

  • PLAYISM is the publishing brand of our active gaming media

1870 yen (Steam/Nintendo Switch)

"Potato flowers in both hands" is a dungeon RPG that is easy to eat by organizing umami and elements. In the world of this work, humanity was in danger due to serious soil pollution. It is said that a labyrinth is left behind by alchemist's crops. The player organizes a three -person party as a member of the investigation team. In order to reach the deepest part of the dungeon and get the seeds, we will explore while fighting monsters.

In the dungeon RPG, the inside of the labyrinth is dangerous. Judgment mistakes are directly destroyed, such as inadvertently encountering strong enemies, mistaken for a search during the search, or forgetting to buy items for return. It is true that the search for death and adjacent parties has led to tension, but there are moments when the search does not progress slowly. In this work, the encounter with the enemy is only a completely fixed symbol encounter. The enemy's behavior is predictable, and there is nothing to lose even if it is annihilated. In addition, it has been introduced to the ease of play, making it easier to concentrate on the battle of strong enemies and exploring unknown labyrinths. It is a dish with a muddy world view, the texture of the capture, and the ease of play.

This work was released about two weeks after the release of "Elden Ring". There is no choice but to say that the opponent was bad, but the balance between ease of eating and umami also gives the impression that it is too buried underground. The play time is reasonable as a work to play during the remaining GW, so please try the trial version first.

By. Keiichi yokoyama

Life is Strange: True Colors

6380 yen (Steam/PS4/PS5/Xbox One/Xbox Series X | S/Nintendo Switch)

The Japanese version of "Life is Strange: True Colors" was released on February 25. Although it was a work that was packed with the charm of adventure games, such as the beauty of the stage and the fleeting of the story, it is undeniable that it was hidden in the shadow due to the release of the same day as "Elden Ring". I would like to introduce it briefly for those who do not know this work.

This is an adventure game in which the story changes depending on the choice of players. The stage is Haven Springs, a city surrounded by nature. A mystery -style story is depicted in which the protagonist Alex explores the truth of her brother's death while interacting with the people of the city. The essence of it is the "ability to read emotions" by the protagonist. You can read not only the hearts of others but also the memories of things in things. In various places in the city, traces of the thoughts of all people are scattered, and the amount of information is enormous. If you think about the memories of the past, you will feel the breath of the people living in Haven Springs.

In addition, this series is attractive with the story development with young people as the leading role. I think the role of music and youth culture that appears in the work has strengthened the persuasive power of the story. Personally, I would like to specify that music is particularly wonderful. The faded people who are exhausted by the battle. If you like, why not go to Haven Springs and leave yourself into this beautiful landscape and story?

By. Yu Naganeo

Samurai Bringger

  • PLAYISM is the publishing brand of our active gaming media

980 yen (Steam/PS4/Nintendo Switch)

"Samurai Bringger" is a Japanese -style rogue light action game where you can enjoy your own combo action. The player became Susano Kojin, and gained the tactics by kicking out the samurai people on the battlefield. He created a variety of combo by freely combining tactics, destroying a strong enemy. The defeat rewards his force and eventually heads to defeat his nemesis Yamatano Orochi.

On the automatically generated battlefield, a combo that is tailored to the player tastes can cut the miscellaneous soldiers with Bassabassa. Combined with flashy motion, effects, and pleasant sound effects, you will be able to enjoy a refreshing action. In combat with strong enemies, you can experience strategic gameplay that sees the attack motion and attributes and fights with weaknesses. Although the open element after clearing seems to be a bit unsatisfactory, it is possible to collect weapons that can become more than 100 Sengoku warlords, extend the status by achieving various records, and play. Overall, it is a work full of a lot of experiences as a loopless title. I want the writer to be in the spotlight.

As you destroy the battlefield's great general, a cute set of weapons deformed will be lined up at the base. A little minor warlord's weapons are also decorated, and if you equip it, you can enjoy the "like" preset action related to warlords. I would like to strongly recommend it to those who like Sengoku warlords who choose "Samurai" without hesitation due to the identity of "Elden Ring".

By tetsuya YOSHIMOTO

Lunacid

720 yen (Steam)

  • This work is not compatible with Japanese and is being distributed early access

"LUNACID" is a work inspired by the initial action RPG of From Software. This work claims to have been influenced by "Shadow Tower" and "King Sphield", and is a graphic reminiscent of the first -person viewpoint and the first PS to PS2 generation. The world of this work has been closed to poison fog by the emergence of the "Great Beast". Players are unnecessary beings, and they are the unnamed protagonists dumped in the well. The protagonist dies deep into the dungeon where an unknown old existence is asleep in order to escape from the underground world.

Although this work does not support Japanese, it can be played by groping. It claims that it has been inspired, and in addition to the difficulty and level design in the early stages, the influence of from software works, such as game mechanics, is seen. They are not just imitations, but the impression that adjusts the adjustments and leads to fun.

The release of this work is March 16th. It was about three weeks after the release of "Eldenring", which is the "new home". While aiming or aiming, this work was influenced by the initial work while everyone was still hooked on the original work. If you are a calm "Elden Ring", please come here as well.

By. Seiji narita

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