Wow-aluut Column: Are Shadowlands

The Race To World First goes when typing these lines in the 18th round (record), from the top 10 of the best guilds of the world, five have not even arrived at the end boss and will be clear that the RAIDS of Shadowlands have increased significantly to difficulty. The difficulty of difficulty is no longer the glorified LFR mode, but offers challenges for the later bosses - challenges on heroic levels compared to slaughtered trains.

And heroic? I say so: who laid the eighth Boss Anduin in Heroisch in the third (!) ID, belonged to the top 200 elite of Europe. Especially the end bosses were made much more difficult. Both in Nathria Castle as well as sanctum of domination, many guilds were tackled the first mythical bosses before they opposed the endboss to heroic. Standed mythical guilds could not even defeat the final boss in the first two weeks in the first two weeks. We also see that in the mausoleum of the first. Many of the guilds with 2/11 mythical have not even looked at the Chairman - probably because of the relatively unattractive loots.

Is Season 4 The reason?

Already at that time we asked ourselves the question, Whether we are all worse, or just hardly anyone plays Raids . Did Blizzard made the RAIDS in Shadowlands EXTRA harder, or is more behind it? Time for an aluut theory : With season 4, Raids are refreshed again and easier. This is how many players accepted, according to my theory but no desperate attempt to stretch the content due to a missing content patch. It's more behind it.

Recently, the developers have announced, next to a 4th season the old slaughter trains with affixes to make interesting again . 4th season? Raids in new splendor? Since I'm scratching my WoW alluut and think that Blizzard wants us to run successfully through the Heroic and mythical versions of the RAIDs.

Season 4 = Higher Itemlevel = Simple RAIDs

Dausegne Heroic Guide - Sepulcher of the First Ones Raid - Shadowlands Patch 9.2

With season 4 we get an interesting scenario: there is a new season, but no new battles. So we would normally have to get better equipment over mythical-plus dungeons than in the current season, whereby the fights in the mausoleum of the first are likely to become much easier.

Of course, the sanctum of the rule and Nathria Castle would already be much lighter with current equipment than then. But to Transmog there is no reason to go there. And players can not be found anyway. Therefore, with the affixes and new rewards from the "old" raids new incentives are created and simplified again with the season of the most recent content.

everything planned from the outset!

Similar to the 4D chess of the Cheer Champion Blizzard has performed the players on the nose . The battles of Shadowlands were made extra heavier at the beginning of enlargement to give players with this recovery of older RAIDs to the incentive to achieve their goals in the second attempt anyway and at the same time give them the feeling that the already completed content is relevant again.

That's pretty clever at several levels. Denn der Wunsch nach der Relevanz von alten Raids wird erfüllt und man holt zusätzlich vielleicht Spieler zurück, die Schloss Nathria oder das Sanktum in Shadowlands nicht betreten haben. Was haltet ihr von dieser WoW-Aluhut-Theorie? Schreibt uns in den Kommentaren.

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